The online racing simulator
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Bogey Jammer
S2 licensed
Quote from der butz :So if I got you right, you're working on the version for patch X, right?

yes, it was hard
Quote from der butz :Can you give any information when it will be done pleeeeeeease?

Easy: I've just finished it
Quote from der butz :The program seems to be exactly what I've been looking for.

It can do only one useful thing at the moment, I hope I will be quick productive enough for the future features...
Bogey Jammer
S2 licensed
Finally, I just succeeded to send two consecutive paquets to LFS in UDP mode.

The last condition was to not close my thread which manages the packets sendings, in addition to keep the socket open.

there's a mess in my code after all these experiences, but I'm now relaxed I can continue my work.

Thanks for all who helped me (all the posters above )
Bogey Jammer
S2 licensed
Quote from Delgado :hmm..when i extract the file, i get an CRC-error..

re-download the file

Quote from Delgado : Can u upload the file again ?

no, or yes, maybe to another server but later.

Quote from Jakg :And to be fair if your bright enough to write your own apps you might notice that "Blaster.exe" was suddenly in your archive

I'm not sure to who and what you are talking about..


after reflexion, because of virus stories, download problems, CRC etc, etc.. I'll will not upload future versions on sharebigfile.com. However I check the files regularly, everything works perfectly with me. It makes me crazy..:uglyhamme
Bogey Jammer
S2 licensed
Quote from james12s :i think my post was needed as it informs people that he doesnt use a suitable virus protection package so be careful on download

WTF are you talking about this again??? :gnasher:

If you too afraid to download my files, don't download it, but be careful: each file you download on the web are potentially infected like mine, it can destruct your pc in an nuclear explosion, kill you or maybe destroy the universe...

Now please stop that parano b**lsh*t, everybody here are not child and are able to decide themselves what to do or not.
Bogey Jammer
S2 licensed
It's good like this

thanks
Bogey Jammer
S2 licensed
Posting my code should not be very helpful, there are too many interactions in it..
I think so that Python manages socket like the other languages, but it doesn't let me too choose the sending port, which can be the problem.. or maybe a solution exists but I've not found it yet.
Bogey Jammer
S2 licensed
Indigo is powerful and doesn't need very much parameter but is tricky to use. There are different material managements depending on the exporter you are using. The best thing to do is to learn how to use it and ask your questions directly in the dedicated forums.

I like Indigo but the material creation for it takes me so much time that I never succeeded to finalize a render with Indigo..
Bogey Jammer
S2 licensed
indigo supports jpg and png texture files only.
Bogey Jammer
S2 licensed
I think that buedi pointed the problem, I close the socket every time I send a packet, now to confirm that I must change all my network part architecture. That takes me the most time to do it


Thanks for the TCP/UDP difference informations

EDIT:
I just made an experience consisting to send the init packet and a tiny_none after, without closing the socket, and LFS still doesn't want the second one. I suspect python language doesn't allow to send UDP packet via a fix port. I can't confirm since I didn't managed to make Wireshark to listen at 'localhost' and check the sending port numbers.

conclusion: I switch to TCP :chicken:
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Hum, Insim has changed deeper than I thought, I've some difficulties now.

Next release will be the same than the current one but patch X compatible. Nothing more..

Since the current state of Sans Plomb is not very interesting, I prefer to take more time for a complete and useful version.


Quote from SpaceMarineITA :Can you add the ability of calculating the bhp/ton value at each lap (or at each split time too) with currently loaded fuel and driver weight?

It would be usefull when deciding a strategy for a race with slow cars.

I did not think that this information would be useful for strategy. It's possible to include this feature and I'll do it

Quote from SpaceMarineITA : And you should take into account wind intensity and direction too (if informations about this can be received with insim)

Wind intensity only is available.

Quote from SpaceMarineITA : You should add some graph showing the fuel consumption and the bhp/ton during the entire session too.

I think an integrated graph would not be very helpful in an application like this, one point would be added at each lap completion. The graphs would be hard to read and race conditions can vary very often which is impossible to put them in a graph.
I will integrate a log file system, each user will be able to pick-up the recorded data with the race conditions (like the wind intensity) and other calculated values, plot them or analyze them in their personal fashion.
Bogey Jammer
S2 licensed
Quote from hackerx :Maybe you open new connection somehow for each send?

I'm using UDP, a "passive mode", no connection theoretically, but there might be a sender recognition problem.. If it's a dead-end, I'll switch to TCP

Quote from Becky Rose :I've not used the UDP connection in the new insim yet, but can I suggest you are responding to keep alive packets? Not responding will automatically close a valid connection.

True but a tiny_ver or tiny_none is sent by my prog 0.5sec after the init one...

an out of topic question: UDP vs TCP, what are the differences? I've heard that UDP is potentially faster
The insim init riddle
Bogey Jammer
S2 licensed
hi all

I'm trying to update my work to the new insim version.
I send the init packet, LFS seems to accept it and sends me immediately after a VER packet which my program can intercept and understand, but when my prog sends a tiny_none or a tiny_ver packet, LFS tells that they are sent before the ISI one which seemed to be successful just before..


what I forgot?
boo
Bogey Jammer
S2 licensed
Quote from RudolfR :Blender suck mates , use something other

Bad answer, Blender doesn't suck if you know to use it, be objective please, don't talk like a kid.

Quote from niall09 :i know it sucks but what else can i use?

Bad answer, Blender doesn't suck, it can make great things.

Quote from niall09 :Everything else costs money!

Good answer, Blender lets you use a complete free and competitive software.

Quote from RudolfR :I use 3dsmax 9

and you can have there 30 day trial

30 days? it that all? not enough to learn it and create cool things with it.

Blender vs 3dsmax:
  • The first is free, the other costs hundred $$$
  • Both can do excellent renders
  • By using the first, you assume the difficulties to learn it, and you're proud of that
  • By using the second, you are automatically suspected that you stole it
  • Learning is for winners (both Blender and 3dsmax)
  • Stealing is for losers, especially if you can do the same work legally and freely.
Bogey Jammer
S2 licensed
I've planned to update as quickly as possible when the next patch will be released. But if it will happen next week, I should take a look at the new Insim version now
Bogey Jammer
S2 licensed
Quote from racemania :cant get any info from lfs W41 though

You seem to use a test patch?
I don't have tested theses patches, they include too much Insim modifications, Sans Plomb should work with the standard W patch.


Currently this version of Sans Plomb notifies you only the amount of fuel you burnt in a lap via an in-game text message .
Bogey Jammer
S2 licensed
OK I've just released a primitive version in this thread
SANS PLOMB, a fuel consumption manager (V2.0)
Bogey Jammer
S2 licensed
Hi all :jester:

Introducing Sans Plomb V2.0, a fuel consumption manager:



I rewritten it 3 times from scratch to finish it will all things I wanted

Features:
  • InSim application
  • fuel consumption notificator
  • low on fuel warning (calculated)
  • log system to record consumptions and race conditions
  • fuel consumptions database
  • Refuel strategy planner, manager, with self-adaptation during race with notifications
  • in-game button interface
  • Python powered
  • maybe cross-platform? (not tested yet)
You need Python 3.0.x to run Sans Plomb, grab it at http://www.python.org/download/.


Please feel free to comment / add suggestion / report bug(s)

PS: There were a mistake in the manual. In the LFS command (or in the shortcut) /insim [port number] put the LFS receiving port instead of LFS sending port.
The corrected manual has been re-uploaded

Just because of a word swap...

-----------------------------


Last edited by Bogey Jammer, . Reason : Correction in the manual
Bogey Jammer
S2 licensed
I've another explanation
On the attached image we can see that springs/dampers angle is quite low from the horizontal line. That means springs must be very stiff to generate the vertical force needed to suspend the car. The analyzer manages the vertical forces only (atm?), but the springs settings in LFS must be recalculated to match the analyzed values by taking in account the suspension geometry. In the case of FOX for example, the springs are so near the horizontal position that even a small different angle between the front and rear springs could sensitively change the car balance.
Bogey Jammer
S2 licensed
LX8, LXR.. It doesn't matter for me, but be careful of aero bodywork, some personal artworks tends to make me laugh (I should say ROFL). Too much fantaisy or unadvised configurations can look 'nice' from the point of view of lambda people or look designers, but look stupid like a clown's car for aero experienced people.

but I don't want to disturb the discussion, it's interesting
Bogey Jammer
S2 licensed
You must activate a "Ray miror" button to get reflections, and smartly set the specular shader in the material panel.

I projected to create and release a full set of ready scenes, but it would take me too much time; I don't have enough time for myself..

I know that 3D learning is long and frustrating, but for me it sounds like "learning playing an instrument" or "learning to draw", so it requires time, training and experience until you really can realize everything you imagine.

Blender is extremely versatile, you can't know to use all its features, but to use the ones you need, you should read the manuals, perform the concerned tutorials, and experiment by yourself.

But if you think that the difficulty is too hard, it's would be better to directly ask to render your skin in the adequate topic of this forum, the results are excellent in general.

I've just noticed you are 14, I understand many things about you know (lol the same age as my car ). Note that work can't be given to you each time you ask, even if you feel you don't have time to do the same or want it immediately. One of my favourite word is determination. When I want something, firstly I check if I can do it, and then, I do everything possible to accomplish it. And it works, the only problem know is that I'm always working hard on something, I've not time to play, but it's better to have an active and productive life for the world that an passive and useless life...
Bogey Jammer
S2 licensed
It's true that there's nothing about reflexions in the tutorial, but about material and scene settings, it's better to learn by yourself, make your own experience
Bogey Jammer
S2 licensed
MOUARF

|_ () |_

again, one of the funniest topic of this forum
Bogey Jammer
S2 licensed
the rims are well modeled but too much crazy :irked:
Bogey Jammer
S2 licensed
read the tutorial
Bogey Jammer
S2 licensed
OK, converted cars into blend files are downloadable HERE

But they are converted only, no mesh debug, no texture applied, no scene and rendering engine set up :nol2:
FGED GREDG RDFGDR GSFDG